Having staggered
back to the entrance of Tech Valley, I was once
again greeted by the multicoloured arches by
Mainstreet. For my final experience of the day, I
chose the path to my left and wandered across a
bridge and on to 'Pirates Treasure Land'. The
architecture was very homely, and as with the rest
of the park, all amenities were fully available. As
a way of recovering from my trials on Rush, I bought
a coffee from 'Treasure Break' and took a seat next
to a nice water feature. I could see a wooden
structure encircling the island, but decided to try
a flat ride first. Luckily, the gravitron ride 'Fort
Gold Rush' was on hand, and I enjoyed being spun
around gently while getting glimpses of the
traditionally themed buildings surrounding the ride.
I got the impression that this area was definitely
for adventurers - Tech Valley had catered for
thrill-seekers, and the Canadian Forest was a family
area; Treasure Land was for those of us with a vivid
imagination and plenty of energy. I decided that now
was the time for the wooden coaster I'd seen
earlier, so I headed for the station and took the
front seat of 'Treasure Hunt'. The lift hill was
short and sweet, and as the train crested I got a
great view of the island in its entirety - it really
did look like something out of Hook.
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The ride
was very exciting - plenty of overbanked turns,
dives underground and gentle helixes, leveled out by
coasting sections giving the rider the opportunity
to catch their breath and take in the sights. I
really enjoyed the coaster, more so than any of the
others I'd ridden, mainly because the theming was so
charming and the layout very crafty - several hidden
turns disoriented me, but without making me feel
sick. I have to admit I took a couple more goes on
the ride, trying to predict what would happen next
but failing each time. It really was a joy, and I
can imagine that it would be a hit with old and
young alike.
I left
Treasure Land with a heavy heart, but I knew that
the time had come to leave the park - my colleagues
were getting tired with my constant analysis of the
park, and had decided that the sooner I left the
better. I didn't even get to meet Six Frags himself,
as I'd hoped, but his personality was to be found in
every subtle touch that turned Sparkly Paradise into
a really enjoyable day out. Writing this report on
my day there brings back really happy memories, and
I'm sure the park will be a hit with the public.
It's a shame I won't be able to visit again, though
- I've been forced to visit and assess the entire
Everquest series, and that may take a very, very
long time...
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-mantis
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